[[CK2/マニュアル]] *Main Interface - メイン・インターフェース - [#w5ea0b68] #contents **Overview - 概要 -[#l04cdf43] The main map is where the action takes place, but most of your work will be done behind the scenes, in the various game interfaces. In this section, we will look at how the game works through these interfaces and all the interesting things you can do in them. **The Character Interface [#f2d3a643] The character interface is accessible from the Character button on the Main Map. If you want to view your own dashing nobleman, you can also click on his portrait at the top-left of the Main Map. You can also access the Character Interface for any other character in the game by clicking on their portraits wherever you encounter them. Here, you will find information on your character’s personal relationships, including their family, vassals, court, allies, and any members of the court who are currently residing abroad, whether taking their education at a foreign court or a prisoner of war. You can also see your character’s titles, claims, heirs, and spouses. You also get general information about the character: their culture group and religion, their role in the world, and their attributes and traits. Hovering over any of these items will give you some additional information in a pop-up. There are three especially fascinating buttons here as well. The Wikipedia Link will take you to the Wikipedia article for that historical character, if there is one, so you can learn more about them and the situations they faced in life. The other two buttons, Dynasty Tree and Family Tree, will take you to beautiful tables where you can view the whole family and history of your character, arranged as an interactive family tree. To their right is your dynasty’s Coat of Arms, which is distinct from any titles they may hold. Clicking on the pen-and-scroll button just to the bottom-left of the portrait will take you to the Diplomacy Interface where you can interact with that character. Right-clicking on the character’s portrait brings up several shortcut buttons, which allow you to speed through the actions you can take with that character. **The Council Interface - 評議会インターフェース -[#h35e0621] Here, you can see and change the members of your court, and send them out on various missions. • the chancellor is your highest official of state. As he is responsible for negotiating with your vassals and with other powers, Diplomacy is his most important stat. Your chancellor can be sent to Improve Feudal Relations with your vassals, Fabricate Claims for you in lands that you covet, and Sow Dissent to damage the relations between foreign rulers and their vassals. • the marshal is your highestranking military official and the commander of your levies. Because of this, Martial is his most important stat. The Marshal can be sent to Prepare Arrests of potential rebels and enemies, Train Troops to increase the size of a province’s feudal levy, and to Research Military Tech to provide a boost to military research and increase the chances of a discovery. the treasurer handles your vast stores of wealth and is the Steward of the realm. As such, Stewardship is his most important stat. The Treasurer can be sent to Collect Taxes in a province, boosting the wealth taken from that province. He can also be sent to Oversee Construction in a province, significantly speeding up the building time of a project. Finally, the Treasurer can Research Economy Tech in a county, providing a boost to research and increasing the chances for a discovery. • the spymaster handles all of your intrigue and underhanded needs. Because of this, Intrigue is the most important stat for this character. The Spymaster can be sent to Uncover Plots by local Lords against your ruler, Build a Spy Network in a province, increasing the success rate of actions against local nobles, and Study Technology in foreign provinces, increasing the chances of ideas spreading to your capital and providing opportunities to steal technologies. • the lord spiritual heads up the religious and learning initiatives of your realm. The Lord Spiritual’s Learning stat directly affects the rate of technology growth in your realm. The Lord Spiritual can be sent to Head a Local Inquisition to root out heretics and convert infidels in the province to your religion. He can Research Cultural Tech in a province, increasing the speed of technology growth as well as the chances for a discovery. The Lord Spiritual can also Improve Religious Relations by leading delegations to discuss religious matters with the local clergy of a province. **The Laws Interface - 国法インターフェース -[#eda7b6c9] Here, you can view and change the current Succession Laws. The possible Succession Laws will be laid out in detail in the Appendix, but you want to tread lightly here. These laws are difficult to change because the different laws can have a significant impact on the game’s dynamics. Be prepared, too: any changes to the Succession Laws are going to anger a significant group of people in your realm and in your court. You can also see your current heir as well as any potential pretenders to the throne. You can also make changes to your domain’s laws here. If you are a King or Emperor, there are additional laws available as well. The two laws which can only be set by a King or Emperor, known as Crown Laws, are: • crown authority – This toggle determines the power a King or Emperor is able to exercise over his vassals and the domain as a whole. • investiture – This toggle decides who will appoint the Bishops in your kingdom: either the Pope or you. The rest of these laws can be set by any level of ruler: • feudal levies – This determines the percentage of your vassals’ levies that have to be provided to their liege in times of war. • feudal taxation – This determines the tax rate your feudal vassals must pay. Traditionally, this is little or none because of the levies they provide, but other arrangements can, of course, be made. • city levies – This toggle sets the amount of troops your cities are obligated to provide in times of war. • city taxation – The cities are the golden geese of your realm, and here is where you decide how much gold to squeeze from those geese. • church levies – This toggle determines the amount of troops that church vassals are formally obligated to provide. • church taxation - Church vassals can provide you with a significant tithe. How large that tithe is can be set here. Of course, if they like the Pope or Patriarch more, that gold just might flow to their coffers instead. It is important to remember that whether you are Count, Duke, King, or Emperor, you are not an absolute monarch. There is a very important check on your authority to set these laws, as your vassals get to vote. A majority must approve the proposed change before it can take effect. **The Technology Interface - 技術インターフェース -[#m8a5a6e5] In the technology interface, you can set your realm’s focus and see how far technologies have developed not only within your demesne but within your entire realm. Technology in the Middle Ages progressed very, very slowly. The game does an excellent job of simulating this gradual growth as well as its spread, as advances are discovered and slowly drift, on their own, across the game world. The three different trees are Military, Economy, and Culture. While you cannot directly affect the speed of technological growth, the skills of your ministers and the technology in each tree you choose to focus on will have an impact on the speed of development, the chances of making a new discovery, and the chances of discoveries spreading to your provinces from neighboring lands. You set the focus for each tree by clicking on the area of research you want to develop the fastest. For Military, the critical minister traits are State Martial (the total Martial of your ministers) and State Learning (the total Learning of your ministers). For Economy, State Stewardship (the total Stewardship of your ministers) and State Learning matter the most. Finally, your Culture tech is influenced by State Diplomacy (the total Diplomacy of your ministers) and State Learning, which as you can guess by now is the most important trait for technology development. Hover your mouse over the number in the upper-left of each tech column to see how these skills have affected your development. **The Military Interface [#ee2ad3d4] **The Military Interface - 軍事インターフェース -[#ee2ad3d4] The Military Interface is where you go to manage and raise your armies, feudal levies, and fleets. At the top, you can use the Armies tab to raise your demesne soldiers and feudal levies en masse and track your monthly costs for all soldiers, whether vassals, demesne, or hired. You can also call your fleets into being and track their monthly costs from the aptly named Fleets tab. Below, there are three buttons ready for your use: • From the Vassals button, you can raise the levy of individual vassals. There is no upfront fee for this: it is your vassals’ duty to provide these troops, but you will have to pay their monthly upkeep. • The Mercenaries button displays a list of available mercenary companies, their monthly costs, composition, and also their ongoing expenses. Mercenaries also cost a large upfront fee to secure their services. • Finally, the Holy Orders button displays a list of Warrior Monk companies available to help your cause, as well as their compositions, ongoing expenses, and cost in Piety, since you are calling in a favor from the church (and must be considered very religious) in order to secure their services. **The Intrigue Interface - 謀略インターフェース -[#nd87cc4b] You will go to the Intrigue Interface for all of your nefarious, scheming needs. Though, to be fair, a lot of what goes on in this interface is not related to nefarious scheming at all. When you click to choose an Ambition, you will be taken to a drop-down menu where you can choose what your ruler should focus on. You can also see the potential rewards for fulfilling this ambition and attempt to recruit other characters to your cause. These ambitions can be political in nature, such as Plot: Institute Elective Monarchy in France, as innocent and pure as Ambition: Become a Paragon of Virtue, a noble ambition for anyone, or as vile as Plot: Assassinate Your Spouse, which is somewhat less innocent and pure. The author could make a joke here about your spouse’s cooking, which would make this ambition somewhat nobler, but that would be wildly inappropriate. So he won’t. You also have a choice of several decisions here which include such actions as Invite a Holy Man to Court, which brings a kindly old man to your court, ready to advise you on religious matters; Invite a Noble to Court, which brings a much less kindly and peaceful fellow to your court; and Present Debutante, which brings a young lady of marriageable age to your court. You devil, you. This is also the field you will consult to view the people who are Threats to your power, Plotters against your throne, and of course, your Prisoners. Clicking on their portrait will take you to that character’s Character Interface, where you can attempt to force them to give up their plotting and scheming, though this does not always work. **The Diplomacy Interface - 外交インターフェース -[#kd810985] The diplomacy interface is where you will interact with other rulers and characters, whether they are Emperors, Kings, Dukes, Counts, or just your lazy cousin that you can’t seem to find a job for. Besides displaying some basic information about the other character, there are also many actions you can take from this screen. The most common ones are: • declare war – If you have a valid casus belli on another Lord, you can go to war with them by clicking here. • claim title – If you don’t have a valid casus belli, one quick way to get it is to lay claim to one of your potential enemy’s titles. You can do that by clicking here. Claiming a title costs you some Prestige, though the amount varies depending on the nature of the title. • send gift – If you would like to be friends rather than enemies, you can click here to send a little money to the ruler; this will raise their opinion of you. • assassinate – If you decide that you cannot defeat your enemy in war, if you are the heir to one of their titles, or if you are just something of an ass with money to burn, then you can send highly trained killers to dispatch the poor unfortunate soul. But be careful: if you are caught, people will tend to think ill of you for some strange reason. • arrange marriage – If you want closer ties with another ruler, if you or a member of your court needs a spouse, or if you just have some deadbeat daughter you want to get out of the house, this is where you will arrange that marriage. • arrange matrilineal marriage – If your dynasty is in danger of dying out for lack of sons, you can arrange a marriage where the children will inherit their mother’s name, ensuring the continuation of your bloodline… and your game. • arrange betrothal – If you want to arrange a marriage but the happy couple is still being weaned from their mothers, then you can arrange a betrothal, a promise of marriage involving one or two minor characters. The marriage won’t take place until they are adults. • educate child – If you have a youth at your court and need them to leave home and learn from a guardian, here is where you will choose the guardian and arrange the education of your child. • offer vassalization – If you would like to invite a lower-ranking, independent nobleman into your realm, you can do so here. • request invasion – If you are particularly pious or have a great relationship with the Pope, then you can ask him for permission to invade another ruler’s domain, even if you don’t have a valid claim to his throne. • request excommunication – Once again, if your character is particularly pious and holy or has a great relationship with the Pope, then you can ask the Holy Father to place another ruler’s domain under interdict and condemn his eternal soul to the fiery pits of Hell. **The Religion Interface - 宗教インターフェース -[#fb5b95f1] The religion interface is where you interact with the church and, if you are Catholic, the Pope. Here you can see the current Pope and view the Moral Authority of the church at that moment. You can also see what missions the Pope has called, such as Crusades, and what you need to do to accomplish the mission. You also have a quick link to all of your realm’s Bishops and Prince-Bishops. Here, you can see their title, their opinion of the Pope, and their opinion of you. This is important, because you can see very quickly who they are going to support with their tithes. There are two other things you can do from this interface: • appoint a successor – If your kingdom’s laws permit it, you can appoint the successor to the current Bishop from here. • appoint an anti-pope – This button allows you to appoint a Bishop as an Anti-Pope, so long as you are a King. Doing so allows you to excommunicate anyone in your realm while also protecting your people from excommunication at the hands of the actual Pope. Additionally, any Bishops who like your Pope more than the real Pope will pay taxes to you instead. The major drawback, besides the prohibitive cost to your Piety, is the crippling blow this option will deal to the Moral Authority of the church. Of course, if you are the sort who runs around appointing your own Popes at will, this is probably not going to concern you too much. **The Province Interface - プロヴィンスインターフェース -[#nd761264] When you click on a province in the game, you will be taken to the Province Interface. Here, you are given information on who owns the land, to which kingdom they owe fealty, who has claims upon it (including to which kingdom and duchy they traditionally belong to), the Culture and Religion of the province, and its Supply Level, which indicates how many thousands of soldiers can survive off the land. You also see the taxes the county is currently paying relative to the income the county actually generates, as well as the potential and actual levy sizes, and the Technological Advances which have been discovered or spread there. Finally, the levies and fleets of a full county can be raised from this screen. Each province is a county-level territory and contains several smaller vassalheld areas known as Holdings. The County Seat, the Holding which is the capital of the province, is at the top of the interface. These Holdings can be Baronies, Bishoprics, or Towns, and one of them will be the county seat, typically owned by the province owner. These Holdings are the backbone of the economy and military of your entire dominion. If the county is under your direct control, you can also Build New Holdings to expand your domain. For those Holdings under your direct control, you can also initiate building projects. Clicking on the Holding will bring up a dialogue allowing you to select additions that can be built there to improve defenses, increase the strength of the feudal levy, and even add to the tax base. From here, you can also see the current tax base of the Holding, its current defenses, and the size and strength of the levy. TIME:"2012-03-03 (土) 14:58:47"