CK2

翻訳元:http://forum.paradoxplaza.com/forum/showthread.php?563532-Crusader-Kings-II-Dev-Diary-14-Plots

陰謀

 やあ皆さんこんにちは。

Hello folks!

 今日は木曜日、皆さんはこの意味がわかるだろう…エンドウ豆スープ・パンケーキそして暖かいプンシュ(スウェーデンを中心とした北欧で作られる伝統的なリキュール)そしてCrusader Kings Ⅱ開発者日記。今日のトピックは陰謀だ。EU3:Rome同様に各キャラクターは人生を通して特有の野望を持つ。野望といっても結婚したい、お金持ちになりたい、暖かいグラス1杯のプンシュがほしいといった具合に平和裏に遂げられることもあり得る。だがいくつかのものは、あなたの妻を階段の上から突き落としたいといったように危険なものかもしれない。こういう汚らしい野望は陰謀と呼ばれ、具体的に動きがあるまでは(あるいは活性化されない間は)他のキャラクターからうかがい知ることはできない。Sengokuをプレイしたことのある皆さんなら、Crusader Kings Ⅱでは違うところがあるにしても基本的なコンセプトは理解するだろう。

It's Thursday, and you all know what that means... pea soup, pancakes and warm Punsch! Also, a Crusader Kings II dev diary. Today's topic is Plots. Like in EU:Rome, characters can have a specific ambition in life. It can be innocuous things like getting married, getting rich, or having a nice glass of warm Punsch, but sometimes it can be more sinister, like having your wife fall down the stairs. These nasty ambitions are called Plots, and they are hidden from other characters unless they are in on it (or have been made aware of it.) Those of you who have played Sengoku will recognize the general concept, although it works slightly differently in Crusader Kings II. You pick an available plot, then you can start inviting other characters into it. If the plot is military in nature, like gaining control of a title, the plot gains power from rulers commanding a military force. If it's an intrigue plot, you should rather invite those who are close to the target of the plot. Plot power is just a percentage, and will unlock new events and decisions the further along it is. At 100% plot power, the plot is likely to succeed.

The problem is that Spymasters (the council position) can discover plots, depending on their intrigue skill vs the plotter's intrigue skill. Unless they too are in on it, they will report to their liege, who can then choose to take action. If you are lucky, he might just demand that you cease and desist. However, since he has evidence of your scheming, he is allowed to imprison you without repercussions (normally, other characters will perceive you as a tyrant when you throw people in the dungeon.) Being imprisoned automatically ends the plot, by the way.

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